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Salem | 1692 2nd EDITION
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition
  • Salem: The 1692 Witch Hunt Board Game, 2nd Edition

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Salem | 1692 2nd EDITION

$44.95  $23.00
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Product Information

Step into the perilous world of Salem in 1692! In this thrilling board game, you'll accuse and defend your fellow townsfolk as you hunt for witches. One wrong move or accusation could make you the next to hang. The game comes in a faux book box that closes magnetically, looking like a worn - out leather antique that can blend right in on your bookshelf. Play as one of 12 unique characters like servant girl Mary Warren, pastor Samuel Parris, and more. Each player gets 3 - 5 Tryal cards revealing if they're a 'Witch' or 'Not a Witch'. During the game, gather cards to accuse or defend others. Trust is key as you can't play cards on yourself. When you suspect a witch, use red accusation cards. Once all 'Witch' Tryal cards are found, the villagers win. You can also use green and blue cards like 'Alibi' and 'Stocks' to help or hinder others. Black cards like 'Night' and 'Conspiracy' add an extra layer of excitement. Kill witches fast, or 'Conspiracy' might turn the whole town evil. Will you be the hero who saves Salem or be wrongly accused? It's an officially licensed product.






How to play: First, choose one of the 12 unique characters in the game. You'll be given 3 - 5 Tryal cards based on the number of players. These cards tell if you're a witch or not. During the game, try to gather cards to accuse or defend other players. You can't play cards on yourself, so you need to decide who to trust. When you suspect someone is a witch, use red accusation cards. Once enough accusations are on a player, the one who lays the final accusation can reveal one of their Tryal cards. The villagers win when all 'Witch' Tryal cards are found. You can also use green and blue cards to help your allies or hurt your enemies. Black cards like 'Night' and 'Conspiracy' will come up during the game, so be ready for their effects. Things to note: Be careful when accusing others as you might make a wrong move. And don't forget, the 'Conspiracy' card can change the game quickly, so try to find the witches fast. Maintenance advice: Keep the game in its faux book box when not in use. Make sure to store it in a dry place to prevent the cards from getting damaged. If the cards get dirty, you can gently wipe them with a soft, dry cloth.
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